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What does it take to be a pro gamer? Esports expert William Collis charts the rise of the multibillion-dollar competitive gaming industry and breaks down three skills needed to master video games like Fortnite, League of Legends and Rocket League. And watch out, Collis says: these skills can set you up for crushing it at work, too.
Gen Z gamers are poised to shake up the media and entertainment industries for good
Awards season is in full swing so our thoughts turn towards cinema. But some people might prefer to leave the movies. It’s game season for younger people all year. You might not realize the appeal of gaming to U.S. customers as you age.
While the majority of consumers still prefer to watch movies and TV at home, Generation Z (people born between 1997-2006) is more inclined to play games and media. They rank watching movies and TV at home fifth after listening to music and browsing the Internet. Gaming appeal transcends generations. 87% of Generation Z, 83% millennials and 79% Generation X play video games on their smartphones, gaming consoles and computers at least once a week, if not more often.
Gaming could be a more popular option than streaming TV or movie watching if current trends continue. Global video gaming is huge, with an estimated $162 Billion and growing at 10% per year. Traditional media and entertainment companies might want to think about whether they are ready for a future shaped by gaming-happy Generation Z.
Gamers can enjoy a completely different experience
Gamers can enjoy a completely different experience with video games than traditional media or entertainment. Video games are interactive and offer challenging challenges. They’re also increasingly social. A strong majority of Generation Z, millennials and Generation X agreed that video games helped them get through the COVID-19 crisis.
Despite lockdowns, video games allow people to solve puzzles and defeat fearsome foes. They can also collaborate with others and fight against enemies. Gamers can now enjoy the same thrilling stories and amazing special effects as movies. These gamers can not only become charismatic heroes but they also share these experiences with others.
Gaming has grown even though it was already strong, but the pandemic has accelerated its growth. According to our survey, over half of Generation Z, millennials, and Generation X agreed that video games have reduced their other entertainment time. What will happen to this trend after COVID-19? Video games and the streaming video services that are competing with them provide a way for entertainment and media companies to stay relevant and reach more people.
Watch the TED Talk below